Tuesday, July 27, 2010


George Lucas’s epic novel Star Wars begins with the words “Another Galaxy, Another time.”
A variation on those words, “A long time ago in a Galaxy far, far away” propels us into the movie that has shaped three generations.
As Gamemasters and authors of long form Star Wars Saga modules and campaigns, we have the opportunity to craft memorable gaming sessions that embody the Star Wars spirit. Through applying the ancient storytelling techniques chronicled by Joseph Campbell in Hero With a Thousand Faces and by creating breathtaking, action-packed encounters, we will deserve to preface our work the way the authors of the best Star Wars books and movies do. I find it daunting to write those words, because by doing so I am making a promise to my readers and players that what follows will live up to the Star Wars name.
Together we can learn to make campaigns that accomplish just that. The purpose of this blog is to explore the process of creating memorable long form Star Wars adventures. Throughout the upcoming entries, I will reference my progress through the House of Wookiees campaign, Corellian Diet Breakers, and other original pieces as they progress from flicker of an idea to final draft.
Let’s write those words magical together. Create a new Word document. Bust open a new notebook if you prefer (as I do) the pen and paper route. Take a deep breath. As you reach for the keyboard or put ink to paper, you can hear the lightsabers ignite. You can hear the blasters fire and starships soar overhead.
A long time ago in a Galaxy far, far away.
Now we’ve done it. I guess we’ll just have to tell one whopper of a tale set in our favorite Galaxy.
May the Force be with us.
Garrett Crowe

No comments:

Post a Comment