Monday, December 6, 2010

Skill Challenges Live!

I recorded audio from my last Dawn of Defiance session, a skill challenge I added where the PCs need to convince Darga they are not fugitives of the Empire. Demos tries to prosecute the PCs. This shows how I run the challenges and how they flow nicely. I added captions, kind of a GM's commentary on why I did what I did. The video is at www.youtube.com/watch?v=q0FN8ZfBIj0
Here are the complete notes I used to run this challenge.

Convince Darga You’re Not Wanted by the Empire Skill Challenge CL 8 Complexity 1

You’re mingling in the court, throwing some chance cubes… and losing more credits than you’d care to admit… when Demos saunters over to you, a wicked smile on his face. Three Gammorean Guards stand a pace behind him. Demos hasn’t said a kind word to you since you arrived. This can’t be good.
“Darga would like a word,” the majordomo says and waves you toward Darga’s dais. The guards make it clear you have no choice.
66 Translates for Darga. “Before my special guests arrive, I want to clear up an issue,” Darga says, looking at Demos. “My security specialist has brought to my attention you may have had problems with Imperial officials. Is this true?
Demos’s grin becomes almost as large as the Hutt.

Setup: The PCs need to convince Darga they are not a threat to him or to his business. Demos has security footage from the Felucian prison, showing the PCs slaughtering an Imperial officer and blasting stormtroopers. The quality of the holovideo is questionable at best, but the PCs’ names are attached to the file, listed as being wanted for questioning in the affair. The PCs need to defend themselves. Demos, on the other hand, will use every trick he knows to prosecute the PCs.

Suggested Skills:
Deception: 26
Gather Info: DC 23
Know: Galactic Lore: DC 18
Knowledge: Social Sciences: DC 18
Knowledge: Technology: DC 18
Mechanics: DC 23
Perception: DC 23
Persuasion: DC 26
Stealth: DC 26
Use Computer: DC 23
UTF: DC 31

Challenge Effects

Antagonist: Demos goes after each PC. If he gets 3 successes before the PCs, then he wins.
Degenerating: +/-5 next DC based on success or failure.
Recovery: Success by 5+ can be cashed in to cancel one of Demos’s successes.

Demos's character sheet
Igren Demos                CL 8

Medium Human noble 6/scoundrel 2
Destiny 1
Init +10; Senses Perception +6
Languages Basic, Dosh, Gamorrean, Huttese

Defenses Ref 21 (flat-footed 20, with Flurry 16), Fort 18, Will 22
hp 42; Threshold 18

Speed 6 squares
Melee unarmed +8 (1d4+3) or
Melee unarmed +10 (1d4+3) with Flurry or
Melee lightsaber +8 (2d8+3) or
Melee lightsaber +10 (2d8+3) with Flurry
Ranged sidearm blaster +6 (3d6+4)
Base Atk +5; Grp +6
Atk Options Flurry, Point Blank Shot
Special Actions Disciplined Strike, Retribution, Telekinetic Savant 1/encounter
Force Powers Known (Use The Force +12) battle strike, Force slam, mind trick (2), move object, rebuke

Abilities Str 8, Dex 13, Con 10, Int 13, Wis 15, Cha 17
Special Qualities build lightsaber
Talents Disciplined Strike, Noble Fencing Style, Retribution, Telekinetic Savant
Feats Flurry, Force Sensitivity, Force Training (2), Linguist, Point Blank Shot, Skill Focus), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +12, Gather Information +12, Initiative +10, Knowledge (bureaucracy) +10, Knowledge (galactic lore) +10, Persuasion +12, Pilot +10, Use the Force +12
Possessions audiorecorder, lightsaber, sidearm blaster
I hope this helps everyone.

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